High Flying Dice Games Paul Rohrbaugh BGG link Heights of Frustration: The Battles for Longstop Hill simulates the critical North African clashes in Tunisia, designed by Paul Rohrbaugh and published by High Flying Dice Games. I designed the point-to-point elevation-shaded battlefield map, dual-sided Allied and Axis counter sheets with vehicles and […]
PAC
High Flying Dice Games Paul Rohrbaugh BGG link The Eyes of the Enemy: The Battle for Madrid, November 1936 depicts the assault on the Spanish capital, designed by Paul Rohrbaugh and published by High Flying Dice Games. I delivered the full graphic suite: a point-to-point urban operational map, dual-sided combat counters […]
CSL Ray Weiss BGG link With The Hammer (Conflict Simulations LLC, 2024) covers Thomas Müntzer and the German Peasant War in Thuringia, designed by Ray Weiss and developed by Fred Serval. I created the complete visual design, including the point-to-point parchment map, character cards, counters, and cover art inspired by period […]
Compass Games Nigel Hodge, Gregory M. Smith BGG link Spitfire Ace simulates intense tactical air combat during the Battle of Britain, designed by Nigel Hodge and Gregory M. Smith for Compass Games. I developed the entire visual identity: vintage Air Ministry box packaging, tactical attack mats, pilot status boards, ace profile cards, […]
Compass Games Stephen Newberg BGG link Graphic design and cartography for Lords of the Seas (Compass Games, designed by Stephen Newberg) — a strategic naval wargame set in the Mediterranean (5th Century BC – 16th Century AD). The project included box cover artwork, component layouts, and a functional historical game map.
CSL Ray Weiss BGG link Afrika Army Korps covers the vast North African campaigns of World War II, designed by Ray Weiss and published by Conflict Simulations LLC (CSL). I created the multi-panel operational hex map across the Mediterranean coastline based on historical survey maps, complete with elevation shading, communication corridors, […]
Compass Games Lisa Smedman BGG link Published by Compass Games and designed by Lisa Smedman, this solitaire title recreates patrol raids across the Western Front. I delivered the full graphic design, including a tactical crater-marked battlefield map, detailed trench markers and equipment counter sheets, individual raider roster displays, and period […]
Compass Games Greg Blanchett BGG link Spring Prelude (Kharkov’42) simulates the dramatic Second Battle of Kharkov in May 1942, designed by Greg Blanchett and published by Compass Games. I designed the complete visual suite: archival box packaging with dual map displays, detailed multi-sheet combat counters featuring division stripes and vehicle silhouettes, […]
Compass Games Danny S. Parker BGG link This expanded edition of the classic 1989 Ardennes simulation was fully remastered under the designer’s direction and published by Compass Games. I executed the complete graphic design package, anchored by a massive operational map drawn from 1940s topographical surveys with period-accurate toponymy. The terrain renders […]
Compass Games Petros Sorilos BGG link Bismarck: The Last Battle simulates the dramatic May 1941 Atlantic pursuit, designed by Petros Sorilos and published by Compass Games. I designed the complete visual identity: nautical chart cover art, an operational North Atlantic hex map, warship damage-tracking boards, combat action cards, and color-coded naval […]
Flying Pig Games Mark H. Walker BGG link The Long Road simulates platoon-level World War III tactical combat in 1985 Germany, designed by Mark H. Walker and published by Flying Pig Games. Winner of the 2022 Charles S. Roberts Award, this project features my modular geomorphic tactical maps, massive illustrated vehicle […]
Canvas Temple Joseph Miranda BGG link Imperial Campaigns: Boer War simulates the late 19th-century South African conflict, published by Canvas Temple Publishing and designed by Joseph Miranda. I created the comprehensive visual package, including an operational regional hex map with integrated mobilization tracks, two-sided faction counter sheets with uniform silhouettes and […]
Private many BGG link La Révolution française: La patrie en danger 1791–1795 is a comprehensive visual redesign of the classic 1995 wargame (Azure Wish Enterprise), executed as a private commission. I developed the entire graphic package, including the regional area-movement map framed by authentic period engravings, complete box packaging layout, and […]
Compass Games Joseph M. Balkoski BGG link The Korean War: June 1950 – May 1951 simulates the conflict’s first year, designed by Joe Balkoski and published by Compass Games. I designed the complete boxed-game visual package: massive multi-section operational hex maps, high-density counter sheets, dedicated UN air support displays, detailed reinforcement […]
CSL Brian Train BGG link Civil Power simulates urban riots and civil disorder, designed by Brian Train and published by Conflict Simulations LLC. I developed the tactical visual package: detailed architectural maps depicting city streets, open plazas, hotels, and squats, paired with comprehensive player aids featuring turn sequences, fire combat tables, […]
Compass Games Edward Castronova BGG link Published by Compass Games and designed by Edward Castronova, this speculative wargame models 21st-century American domestic insurgency. I created the complete visual presentation, developing an expansive continental area-transit map with integrated social media and rebellion power tracks, color-coded political counter sets, and dramatic fractured-nation […]