CSL Ray Weiss BGG link With The Hammer (Conflict Simulations LLC, 2024) covers Thomas Müntzer and the German Peasant War in Thuringia, designed by Ray Weiss and developed by Fred Serval. I created the complete visual design, including the point-to-point parchment map, character cards, counters, and cover art inspired by period […]
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CSL Ray Weiss BGG link The Great Northern War (Conflict Simulations LLC) simulates the epic 18th-century struggle between Sweden and the Anti-Swedish coalition, designed by Ray Weiss. I provided the complete graphic design package, including a vintage point-to-point regional map with historical tracks, back-cover layout, cards, and circular leader counters featuring […]
Rémi Dekoninck Rémi Dekoninck BGG link Ilya a dessiné une superbe carte pour mon projet Thousand day’s war. Avec très peu de consignes, il a vraiment réussi à donner le ton que je recherchais pour mon jeu. De plus, Ilya est très accessible et réactif. Si l’occasion se présente, je […]
Tiny Battle Publishing Jay Kirkpatrick BGG link I have worked with Ilya on Scream aim fire and Scream aim fire pacific. His artwork is awesome and really brings the look of the games to life. Easy to work with and look forward to working with Ilya in the future Jay Kirkpatrick, […]
Compass Games Edward Castronova BGG link Ilya was professional and responsible throughout the process. He worked with us to change many things, to get it just right. Ilya not only understood how we wanted it to look, he contributed new ideas that made the art even better. I would recommend […]
White Dog Games Wes Erni, Ben Madison BGG link The First Jihad: The Rise of Islam 632–750 AD (White Dog Games, 2020) is a solitaire historical wargame designed by R. Ben Madison and Wes Erni. I created the graphic design for the countersheet, featuring distinct faction heraldry, religious emblems, regional markers, and […]
Compass Games Gregory M. Smith BGG link I was thrilled with Ilya’s work on Pacific Tide – the map was gorgeous and functional at the same time. He was good to work with because he listened and got changes done correctly.Gregory M. Smith, Game Designer